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The fires are out, but the trouble’s just beginning for the treecats.
On pioneer planet Sphinx, ruined lands and the approach of winter force the now Landless Clan to seek new territory. They have one big problem—there’s nowhere to go. Worse, their efforts to find a new home awaken the enmity of the closest treecat clan—a stronger group who’s not giving up a single branch without a fight.
Stephanie Harrington, the treecats’ greatest advocate, is off to Manticore for extensive training—and up to her ears in challenges there. That leaves only Stephanie’s best friends, Jessica and Anders, to save the treecats from themselves. And now a group of xenoanthropologists is once again after the great secret of the treecats—that they are intelligent, empathic telepaths—and their agenda will lead to nothing less that treecat exploitation.
Finally, Jessica and Anders face problems of their own, including their growing attraction to one another. It is an attraction that seems a betrayal of Stephanie Harrington, the best friend either of them have ever had.
It's a tough universe out there. A hard‑hitting collection of the best fiction of Michael Z. Williamson, creator of the popular Freehold military SF saga, along with a helping of truth‑telling nonfiction by a guy who has been there and done that, both at home and abroad.
Duty in the face of danger on a planetary scale. Pride and competence in the face of idiotic clients who hate that that they need your services, and an enemy who wants to make your bad day even worse. These are stories of the warriors and civilians who get things done in extreme situations, whether it's rescue from a ship broken in space and leaking air and radiation, hard choices by a brigade of mercenary swords in a world of blood and magic, or scramble and response by troops in the Sandbox doing what it takes to make it through another scorching, rocket‑filled day.
Book One in an exciting new series, the Shadow Warrior saga.
In the fog‑enshrouded peaks of the island nation of Japan, Ran, a newly‑minted ninja field operative is set loose on a musha shugyo, a wandering quest, whereby he must travel alone and hone his skills. Journeying from Japan to Korea aboard a merchant vessel, Ran hears tales of a mysterious lord believed to have the dead for his servants.
Soon these tales prove all too real as Ran comes to the aid of Jysal, a beautiful sorceress, whose undeveloped power gives her the ability to heal a land ‑‑ or destroy it. But the Lord Kan‑Gul also covets Jysal's power. And when Kan‑Gul sends a army of the undead to take Jysal by force, Ran is faced with the ultimate warrior's choice: save himself, or face down a horde of enemies that cannot be killed for the simple reason that they are already dead!
Zombies are real. And we made them. Are you prepared for the zombie apocalypse? The Smith family is, with the help of a few marines.
When an airborne “zombie” plague is released, bringing civilization to a grinding halt, the Smith family, Steven, Stacey, Sophia and Faith, take to the Atlantic to avoid the chaos. The plan is to find a safe haven from the anarchy of infected humanity. What they discover, instead, is a sea composed of the tears of survivors and a passion for bringing hope.
For is up to the Smiths and a small band of Marines to somehow create the refuge that survivors seek in a world of darkness and terror. Now with every continent a holocaust and every ship an abattoir, life is lived beneath a graveyard sky.
Gritty urban fantasy adventure set in an alternate noir 1930s, Book Three in the Grimnoir chronicles.
Only a handful of people in the world know that mankind's magic comes from a living creature, and it is a refugee from another universe. The Power showed up here in the 1850s because it was running from something. Now it is 1933, and the Power's hiding place has been discovered by a killer.
It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next.
Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The world's most capable Active, Faye Vierra, could back him up, but she is hiding from the forces that think she is too dangerous to let live. So Jake has put together a ragtag crew of airship pirates and Grimnoir knights, and set out on a suicide mission to stop the predator before it is too late.
Pirates of the Caribbean meets times traveling heroes and godlike aliens. Sequel to Sunset of the Gods and Blood of Heroes.
Special operations officer Jason Thaonu of the Temporal Regulatory Authority must once again plunge into Old Earth's blood‑drenched past to combat the plots of the Transhumanist underground to subvert that past and create a secret history leading up to the fulfillment of their mad dream of transforming humanity into a race of gods and monsters.
Jason and his companions travel to the seventeenth century encounter the real pirates of the Caribbean—including a beautiful she‑pirate who turns out to be Transhumanist renegade. To Jason's horror, he also learns that the Teloi aliens who were the grim reality behind the pagan pantheons of antiquity—aliens Jason believed he'd successfully destroyed—are still active, and aiding the Transhumanists in founding an unspeakable cult. What's more, these are a different—and far more dangerous—breed of Teloi than before.
Jason must somehow thwart the plans of the sinister allies while at the same time preventing reality itself from falling into chaos. In the end he finds himself venturing into space with a totally unexpected ally: Henry Morgan.
And here we are again! All ready for your reading enjoyment with Grantville Gazette, Volume 47.
Behind every man stands a strong wife. Just ask "Puss" Trelli, whose Sveta is one strong wife. And a heck of a shot, as you'll see in "St. George's Dragon" by Kerryn Offord. We all know how hard it is to lose a beloved pet, and Brad Banner brings those emotions to the fore in "Lost and Found."
Terry Howard has teamed up with a new author for the Gazette, one Esther Merriken. They've written about the start of animation in "Franklin's Monster, Act I, Fine Arts and Crafts. Alistair Kimble is back with "A Knight's Journey: Penance" all about, well, a knight. Of Malta, in fact. An organization which was on the downhill slide in the real 1630s, but who knows what might happen it these 1630s.
Gorg Huff and Paula Goodlett present "Bartley's Man, Episode Two," a continuation of the life of Johan Kipper and his up-time wife, Darlene. Big doings there. And Rainer Prem continues his story about Duke Johann Ernst and the restoration of the Wartburg, which you'll recall got a bit crispy around the edges in the novel 1632.
Iver P. Cooper continues his nonfiction about naval armament with "Naval Armament and Armor, Part Three, Hitting the Target." Which appears to be quite a lot more difficult than you'd think. Garrett W. Vance is back with "Evening in Cahokia" a Time Spike story. People who think 1632 is way back in the past will be startled by what's going on way earlier!
Kristine Kathryn Rusch offers "A Purist Grownup Nerd, Kinda" in her column Notes From The Buffer Zone. In an opinion which echoes the opinions of many other purist grownup nerds, she hits the spot when it comes to certain types of literature, that's for sure. And join the 1632 group and Contraflow in New Orleans, October of 2013. It'll be fun. Check out "Contraflow!" in the column What's Up in the1632 Universe."
Grantville Gazette, Volume 47. Ready now.