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Gamers' Quest
by George Ivanoff

Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers' Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers' Paradise ... and their own world?

About the Author:
George Ivanoff is an author and stay-at-home dad residing in Melbourne. He has written over 30 books for children and teenagers, two of which are on the Victorian Premier's Reading Challenge booklist. George has also written for numerous magazines and anthologies, including Trust Me! and Doctor Who, Short Trips: Defining Patterns.

Published 10/1/2009
SKU: 9781876462864
Ebook Price: $6.00 
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Showing comments 1-2 of 2
1. Dominique on 11/17/2011, said:

They say you should never judge a book by its cover. Wise advice… for beyond this book’s somewhat cheesy cover lies an enthralling and thoroughly engaging novel. It’s a young adult, historical, science fiction novel in which two cadets from the future travel back in time to the opening of Australia’s first Parliament in 1901. Their mission: to prevent a bombing and thus alter the future from which they have come. In order to carry out their mission, they have to enlist the help of three ordinary teenagers. But why does the future need changing? Who sent the cadets on their mission? And who is planning the bombing? McMullen has come up with an intriguing, well-paced plot. It works on the level of a science fiction, time-travel story and also as a period piece… and more important, it never strains credibility. The action and adventure are tempered with moments of deftly handled humour, which are always complimentary to the story rather than intrusive. The real strength of the novel, however, is in its characters. From the future we have Fox and his Battle Commander, BC. From 1901 we have Daniel, his best friend Barry, and his older sister Emily. They all have foibles; they are all, in some way, trapped by their station in life; and they all feel absolutely real and believable. Each of the main characters has a personal journey, over the course of which they develop and grow. What more could you want? Well, you also get supporting characters with depth – my favourite being Muriel, the girl who pretends to speak with a French accent and who fancies Daniel. I enjoyed this book so much that I was left wishing that the author had written an Afterword in which he told us a bit about how his fictional story relates to actual historical events. Was he inspired by reading something particular about the opening of Parliament? Did he end up taking liberties with any historical aspects for the sake of the story? I would love to know the answers to these and many more questions. Before the Storm is a great read. And dare I say it… this book is begging for a sequel. George Ivanoff
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2. Tharaha on 4/8/2011, said:

In recent years, computer games have gone way beyond the likes of Pacman, Space Invaders and such. These days you can take on an avatar and “live” in Second Life, for example. When I was much younger, you could play Dungeons and Dragons around a table, with other fans. It was very sociable and you collected gold, treasure, skills and weapons at the roll of a pair of dice, going up to higher levels as you went. Now, you can go on-line to do the same thing. What would happen if the avatars wanted the same thing, only in our world? Anyone who has read the original short story on which this is based, in the Ford Street anthology Trust Me! will know immediately what’s going on in this novel, so I’m not giving much away. Even if you haven’t read the original, you pick it up fairly speedily. Teenage thieves Tark and Zyra live in a world in which magic is mixed with technology. You can be using a sword o’light to kill a dragon one moment and battling a cyborg the next. The reasons for this become clear fairly soon. The young thieves use their ill-gotten gains to give them time in Designers’ Paradise, where they can do exotic things such as go to school, then home to do homework and watch television. But they have gotten in trouble with a character known as the Fat Man, who will not give up the chase, even when they are making their way to Designers’ Paradise. And Designers’ Paradise, when they get there, is also in danger… A good introduction to speculative fiction for younger readers, this one is non-stop action with a light touch. There is a lot of delightful over-the-top silliness – you wouldn’t for example, want to be a mage in this world, where you can end up a toad if your spell bounces back at you. The story is a cross between a computer game and Dungeons and Dragons, with a touch of Westworld. The cover art is by wonderful book illustrator Les Petersen, who did the covers for Simon Haynes’ Hal Spacejock novels and several for Andromeda Spaceways Inflight Magazine. The images of Tark and Zyra look like computer game avatars, giving a strong hint of what the novel is about. The author has set up a web site, http://www.gamersquestbook.com ,for readers who would like more stories about his characters.
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