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Baen Monthly Bundles are available for purchase until the 15th of each month. In order to give purchasers the full final day in which to order, individual titles will be released for sale on the 16th of each month. (Previously they had been available on the 15th.)
Book #6 in the popular Carrera military science fiction series.
Tarawa. Iwo. Normandy. Names that shine in the military history of two worlds, places where brave men stormed ashore and fought their way to victory no matter the odds. But then there are other names: Marathon. Malta. Gallipoli.
Balboa’s Patricio Carrera has driven the Tauran Union from his adopted country, driven them out with appalling loss and worse humiliation. That’s not enough though. To finally finish his enemies, Carrera needs to draw them back for a more telling defeat. He cannot take the battle to them because, beyond some long range bombardment capability, he cannot reach them. But when they return, they don’t plan to come alone; they insist on having someone else do most of the bleeding for them.
Carrera understands this. And that’s why he’s provoked the Zhong Guo mercilessly, infuriating their ruling Empress. He needs the Zhong in the war, to buck up the Taurans to continue the war to its bitterest end.
But to get to Carrera, the Zhong must take the Isla Real, the strongest island fortress on two worlds. In the process, they’ll learn why Marines never forget those other names. . . .
Gallipoli… Malta… Marathon.
Carrera’s enemies are about to learn why the expression "blood-stained water" is not just a literary allusion.
Agent Franks of the U.S. Monster Control Bureau is a man of many parts—parts from other people, that is. Franks is six foot five and all muscle. He’s nearly indestructible. Plus he’s animated by a powerful alchemical substance and inhabited by a super‑intelligent spirit more ancient than humanity itself.
Good thing he’s on our side. More or less.
Sworn to serve and protect the United States of America from all monsters by one of the country’s founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers‑that‑be do so, then the agreement is null and void.
Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, he’s making thirteen.
Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back.
Kothifir the Great, ruled by an obscenely obese god‑king, peopled with colorful, dueling guilds, guarded by the Southern Host of the Kencyrath. Here Jame arrives, only to find that the turbulent city claims more of her attention as the Talisman than the Host’s training fields do as a second year randon cadet.
Mysteries abound: Caravans plunge deep into the hostile Southern Wastes and return laden with fabulous riches—from what source, and why do they crumble to dust if not claimed by the god‑king’s touch? Karnids from Urakarn prowl the shadows, preaching the return of their mysterious prophet. An unstable Kencyr temple rumbles in the outer, decayed rings of the city. Then too, someone in the Host’s camp is trying to get Jame killed.
In order to save the present, Jame must search the past, be it fifteen years ago when as a boy her brother Torisen arrived here, unknown and unwanted, or three thousand years ago when the Wastes were a great sea ringed with rich civilizations. Somehow, Tori survived. Somehow, the cities of the plain were destroyed in one catastrophic night. Now Kothifir's gods have lost their power and its proud towers are falling. What curse out of the past has struck it? Jame, a potential Nemesis, must try to stop the destruction—without undoing time itself.
Eddie Cantrell, now married to the king of Denmark’s daughter, is sent by Admiral Simpson to the Caribbean to secure access to the most valuable commodity on that continent—not the gold and silver which the Spanish treasure, but the oil which up‑time machines and industry need. The admiral has also provided Eddie’s small task force with the new steam‑powered frigates that have just come out of the navy’s shipyards.
Even with the frigates, a giant obstacle stands in his way: the Gulf‑girdling Spanish presence in the New World. So a diversion is needed, carried out by an up‑time car mechanic and a down‑time mercenary colonel who also happens to be the last earl of Ireland. Their mission: grab the oil fields on Trinidad, and so distract the attention of Spain’s New World governors.
While the Spanish galleons and troops head for Trinidad, Commander Cantrell’s smallest and fastest steam sloop will make a run to the Louisiana coast. There, her crew will wind their way up the bayous to the real New World prize: the Jennings Oil Field.
But Cantrell’s plans could be wrecked in a multitude of ways. He faces often‑hostile natives, rambunctious Dutch ship captains, allied colonies on the brink of starvation, and vicious social infighting that can barely be contained by his capable and passionate new wife. When the galleons finally come out in force to engage his small flotilla, Eddie will discover that the Spanish aren’t the only enemies who will be coming against him in a fateful Caribbean show‑down.
The first human mission to Mars meets with near‑disaster when a meteoroid strikes the spacecraft, almost destroying it. The ship is too far from Earth to simply turn around and return home. The eight‑person crew must ride their crippled ship to Mars while they desperately struggle to survive.
On Earth, powerful political forces that oppose human spaceflight try to use the accident as proof that sending humans into space is too dangerous to continue. The whole human space flight program hangs in the balance. And if the astronauts can’t nurse their ship to Mars and back, the voyagers will become either the first Martian colonists—or the first humans to perish on another planet.
A thrilling stand-alone novel addition to the long-running, popular Man-Kzin Wars series created by New York Times multiple best seller, Larry Niven.
“Ah, the wealth o’ the treasure planet be beyond the dreams of Man or the hopes o’ Kzin!”
On Wunderland, a generation after Liberation, memories of the bloody kzin conquest and Occupation have faded, and men and kzin live largely in peace. But the fabulous treasure of the kzin pirates, hidden on a distant world, remains a magnet for freebooters. Young Peter Cartwright and his kzinrett friend Marthar receive information and map from a most unlikely source and soon themselves fighting the most ruthless pirates in Known Space for an unimaginable prize.
Growing up, Travis Uriah Long yearned for order and discipline in his life . . . the two things his neglectful mother couldn't or wouldn't provide. So when Travis enlisted in the Royal Manticoran Navy, he thought he'd finally found the structure he'd always wanted so desperately.
But life in the RMN isn't exactly what he expected. Boot camp is rough and frustrating; his first ship assignment lax and disorderly; and with the Star Kingdom of Manticore still recovering from a devastating plague, the Navy is possibly on the edge of extinction.
The Star Kingdom is a minor nation among the worlds of the Diaspora, its closest neighbors weeks or months away, with little in the way of resources. With only modest interstellar trade, no foreign contacts to speak of, a plague-ravaged economy to rebuild, and no enemies looming at the hyper limit, there are factions in Parliament who want nothing more than to scrap the Navy and shift its resources and manpower elsewhere.
But those factions are mistaken. The universe is not a safe place.
Travis Long is about to find that out.
#10 in the nationally best-selling Republic of Cinnabar Navy space adventure series.
Cinnabar's chief spymaster is a mother also--and her son is determined to search for treasure in the midst of a civil war. Who better to hold the boy's hand—and to take the blows directed at him—than Captain Daniel Leary, the Republic of Cinnabar Navy's troubleshooter, and his friend the cyberspy Adele Mundy?
The only thing certain in the struggle for control of the mining planet Corcyra is that the rival parties are more dangerous to their own allies than to their opponents. Daniel and Adele face kidnappers, hijackers, pirates and a death squad—even before they can get to their real business of ending the war on Corcyra. Only with planetary peace can the boy they're escorting get on with his mission.
The boy thinks the treasure he's looking for is a thousand years old. Daniel and Adele know that it's probably a dream—
But if the treasure is real, it just might be tens of thousands of years older than anyone imagines, and incalculably more valuable!
Back again, back again, jiggety-jig . . . No, that's not the way it goes. But you get the idea. Grantville Gazette, Issue 52 is ready and waiting for you.
We have a new author this issue, Clair Kiernan, who has written "Nun Danket." You won't want to miss it. As well, Bjorn Hasseler brings back Astrid and company in "NESS: The Railroad Missions." Another "don't miss" story, not that we think you should miss any of them.
Kerryn Offord continues Dylan and Sophia's story with "Family Values." And we're very pleased to have an offering from Virginia DeMarce, who has been absent from these pages for much too long. Check out "An Uneasy Kind of Peace, Episode One."
Jack Carroll and Edith Wild are going strong with "The Undergraduate, Episode Four," and Rainer Prem gives us "Ein feste Burg, Episode 13." Lots of great fiction this go-round.
"Marine Radio in the 1632 Universe" by Jack Carroll tells you just about anything you ever wanted to know on that subject, so feel free to enjoy it all. Kristine Kathryn Rusch is slogging away, and she'll tell you all about it in her column, Notes From The Buffer Zone, with "A Science Fiction Writer's Lament."
Have a great time. Grantville Gazette, Issue 52, there for you right now.